Uniquely, her airborne neutral special is nearly identical to her neutral aerial, while utilizing her currently equipped right ARM instead of her left. Her neutral aerial spins the ARM currently equipped to Min Min's right ARM in a circular motion, which can be reliably spaced and used as a defensive option. This allows her to sport KO potential even in air-to-air engagements, as well as giving her additional unique landing options. In the air, Min Min's forward and back aerials retain the same function as they do on the ground, though she uniquely has the ability to perform forward smashes while airborne. She can also jump mid-punch, giving her a decent ground-to-air game, although this is mostly effective when Ramram is active, due to its vertical coverage. While this effectively deprives her of any traditional neutral or side special as used by other characters, this gives her a very strong mix-up game, as she can use both ARMS to catch foes off guard before attacking, and also cover a myriad of tech chasing options. This effect also applies to her forward smash attacks, granting her a distinctly high damage dispensing ceiling. Min Min can uniquely attack with one ARM and use the other one mid-attack (and can do so in entirely different directions), as the A button triggers attacks with her left ARM, while the B button triggers attacks with her right. ARMS Change does not incur any ending lag, allowing her to swap her right ARM instantly as needed, allowing for a potential surprise attack. Her down special, ARMS Change, allows her to swap between three ARMS which can be equipped to her right ARM: the Ramram, which is not as powerful as her other ARMS but can be angled in a wider arc, the Megawatt, which lacks in speed and range but compensates with high power, and the Dragon, which can fire a laser if the attack button for Min Min's respective ARM is held down. Min Min's biggest strength is arguably the sheer versatility of her moveset. Altogether, this means that in comparison to other characters dependent on spacing (such as Marth or Corrin), much stricter attack positioning is crucial to keeping distance from opponents. However, while her punches have the most melee range of any attack in the game, their hitboxes are strictly located on her ARMS' "fists". As a playable character from ARMS, Min Min's playstyle can be considered a hybrid of Little Mac and Simon's, with an emphasis on both strong punches and keeping foes at a distance. Her base stats are true to this weight class as well, with an average walking speed, the twentieth slowest dashing speed, and the sixth slowest air speed.
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